![]() So i compiled the best animations i found. It was a fucking awesome taste of what it could be like. I decided to make an animation pack like this because every ragdoll animation pack i found replaced all the animations in the game (most of those animations were buggy or just didnt fitted well in the game). Downside was no physics, like if you were to bail out of a car and hit oncoming traffic. ![]() Now, these weren't actual ragolls running natively INSIDE GTA SA, but they were actual simulated animations that I injected, and randomized so it wouldn't be the same over and over again. I did some rough recreations in Endorphins, like simulations for being shot, carjacking/vehicle collisions, melee - and was actually able to import those ragdoll animations INTO San Andreas and replace the existing animations, such as the iconic GTA "starfish" death pose. ![]() Grand Theft Auto: San Andreas Mods Skins Other/Misc Ragdoll mod By Ryosuke. I used the program Endorphins at the time, which was a free ragdoll phsyics program by the company Natural Motion who also ended up creating Euphoria that was used in GTA: IV, Max Payne 3, etc. Ragdoll mod By Ryosuke - A Mod for Grand Theft Auto: San Andreas. Random sidenote I remember playing GTA: SA, only this time it was on PC as I played it on PS2/Xbox when it first came out. ![]() This is actually the only change I'd LOVE to see but am not expecting at all.
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